Release

  • February 10th 2017

    Voyageur is out now!

    Voyageur, the game I’ve been working on for the past year, has now launched. Read more about it at its website, or you can get it from Google Play or the App Store.

  • January 11th 2017

    New Release: Storytelling Skeletons

    A little side-project for the Pico-8. Wander an endless graveyards, find dark warnings about daunting perils, and never encounter any of them.

  • December 31st 2016

    New release: Not All Things Make It Across

    A follow-up to last year’s The World Turned Upside Down, Not All Things Make It Across commemorates the end of 2016 with another short vignette set in the Mere Anarchy universe. Taking advantage of the threshold of the new year, choose what debris of the past you want to destroy… or keep.

    I hope you all enjoy it. Happy new year, and thanks.

    You can play it on the web, or download the blorb for Z-Code interpreters.

  • November 13th 2016

    New release: The Recombinant Armorial Roll

    My project for this year’s Procjam, the Recombinant Armorial Roll is a procedurally-generated dynastic history of a fictional empire, assembled from a relatively small corpus and rendered in the form of a finite but very deep hypertext.

    Like the Annals of the Parrigues, the Armorial Roll is a finite document. It’s by necessity more repetitive than Parrigues, with a much smaller corpus for a much bigger text — there are theoretically 65,535 dynasties in the Roll, though I can’t guarantee they all are accessible through links from the starting dynasty; I literally don’t know.

    The Roll can also be seen here, which you can also use to save and share permanent links to specific dynasties.

  • October 31st 2016

    New release: Four Sittings in a Sinking House

    Cover image

    Breaking my nearly yearlong hiatus of IF releases, I have an entry in this year’s ECTOCOMP. It’s called Four Sittings in a Sinking House, and you can download it from the competition website or play it online.

  • October 13th 2016

    Introducing Gall and Blotter

    Earlier this year when Inkle released their Ink scripting language, there was a lot of excitement from the IF community around using it as a tool for building sophisticated branching stories in the vein of Choicescript. Today I'm releasing a couple of open-source tools that should help people who want to experiment with Ink without having to build a full game UI to go around the story engine.

  • December 24th 2015

    The World Turned Upside Down

    The World Turned Upside Down is a tiny bit of parser fiction I wrote as a sort of thank you note/Christmas special. It’s very short and straightforward, so I’ll just direct you to the game page where you can play or download it.

    Happy holidays, everyone.

  • December 1st 2015

    New release: Lyreless

    sub-Q magazine has just published my newest work, Lyreless. It’s a descent into hell set in a fantastical universe where the sun is fixed in the sky and the dead build a dark city below with their broken bodies.

    Read it here.

  • September 15th 2015

    New release: Prospero

    Prospero, a loose adaptation of EA Poe’s The Masque of the Red Death, has been released by sub-Q Magazine. You can go play it right now, for free.

    sub-Q is an online magazine that publishes weekly interactive fiction, focusing on fantasy, science fiction, and horror. It’s a brilliant project that everyone in the IF community should have a stake in, and they’re a great opportunity for authors. Right now, they’re taking submissions, and they also have some interesting benefits for users who subscribe.